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From my experience playing social VR, I think Facebook Meta has it all wrong. If you go around VRChat communities you'll find an overwhelming amount of anime gi
by a2128 2y ago
From my experience playing social VR, I think Facebook Meta has it all wrong. If you go around VRChat communities you'll find an overwhelming amount of anime girls and furries make up the user base and creator base. In VR, your avatar isn't just a little picture next to your name, it's your body and your identity. Some people will pay hundreds or thousands for an artist to make a custom and unique avatar for them, or they'll spend hundreds of hours learning and making stuff themselves. Some people like to be a robot, a hologram, a pooltoy, some people like to have four arms or be a centaur, there's different styles and body proportions, practically anything is possible and creativity is the only limit. There is a whole economy of avatar asset creators on sites like booth and gumroad, and there are artists who make a livelihood off of doing 3D avatar commissions.
Facebook Meta is basically trying to throw all of this away and pretend none of it exists, and force people into one-size-fits-all humanoid avatars that people can customize slightly with some sliders and options. In fact they weren't even sure they could trust people to have legs. It effectively simulates the real-life feeling of having body dysphoria and not being able to change your body. It's virtual reality for christ's sake! There's no physical reason why somebody couldn't be a Blender default cube if they wished...
Facebook Meta is trying to make a sterile platform safe for business meetings and advertisers, while simultaneously trying to attract users and creators so that it's not a ghost town and has actual things to do, while still trying to retain a monopoly on avatar customization so that they can eventually earn massive wealth by selling virtual clothing for $10. The result seems to be a massive waste of money that ends up catering to nobody (except to Zuckerberg?). It feels a bit like if they made a computer in the early days of computing that didn't support programming, just because they hope if this nifty "computing" idea ever takes off they'll have a monopoly on programming
- twiceaday 2y agoMeta needs VR to hit big with normies and what you describe will never hit with a billion normies. So it's not surprising they aren't focusing on it.
- adeon 2y agoI was at an event where people were making these avatars, many first time users. One person who gave feedback at the end said he was frustrated he could not get the avatar to look like him. I think whatever the hell Meta is doing with their weird alien humanoids is far from "normie" appeal as well. The furries and anime girls seem more normie in comparison. I don't know if there is some middle ground that would actually be appealing to some definition of a "billion normie"s. Maybe actually photorealistic looking humans? Making the graphics not look like it's from 2003? Or going the other way: make them look like the Mii characters with Nintendo? Something totally different? Maybe appealing to the furries and anime girls would be actually a good idea at first, to build up some "power users" or whatever, and then attract more casual users. I share the sentiment of the Instagram users in the article and the grandparent; it is baffling to me why the product looks so terrible, with so many resources poured into the Metaverse.