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> Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove th
by nkrisc 2y ago
> Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers.
But none of that matters if it isn’t fun. Limits are not inherently anti-fun. Limits are not what makes a game not fun. Removing those limits it’s doesn’t automatically make a game good.
- ivanjermakov 2y agoI'm not a professional game designer, but I believe good limits is what makes game a good game. Without limits games tend to resemble real life too much thus making it harder to make fun.
- stevekwon211 2y agoLimit is good when the game has specific rules. Also if we make game for people who don't like open-world game, then there must be some limits to make them not be lost
- deleted 2y ago[deleted]
- stevekwon211 2y agoI totally agree with you. Fun comes first when it comes to games. The whole reason I want to remove barriers is to make it easier for more people to just jump in and enjoy. I love games like Minecraft, Roblox, Civilization, and Cities: Skylines. There’s something awesome about creating whatever we want, exploring huge worlds, and checking out what other people have built. And most importantly—they’re just really fun. But Minecraft’s multiplayer can be a hassle, and you have to buy it. With Roblox, if you want to make your own game, you need to know coding and how to use the studio tools. I think it kinda bad that these barriers stop people from even trying. So anyway my main goal is to make my game fun before anything else. Your comment gave me a lot to think about, appreciate it :)
- nkrisc 2y agoGood luck, it seems like it could be pretty cool.