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Watching the video didn't really give a clear outline of what this is supposed to be. What is the AI aspect? Are you using "kinematic anchor points" to try to c
by vunderba 2y ago
Watching the video didn't really give a clear outline of what this is supposed to be. What is the AI aspect? Are you using "kinematic anchor points" to try to combine 3d models together, generating mesh topography from scratch, generating scriptable actions/properties given a compound object, etc.?
Tangentially related, but I know Roblox is working on some generative AI aspects - which makes sense since they already have a huge amount of assets in the sandbox.
https://corp.roblox.com/newsroom/2024/06/robloxs-road-to-4d-generative-ai https://corp.roblox.com/newsroom/2024/06/robloxs-road-to-4d-...
- stevekwon211 2y agoAppreciate the link! I actually read that last year since I play Roblox, and yeah, I think they’re in a great spot to make it happen. In my demo, AI comes into play when you combine items. So if you merge a fox and a rock, the AI reads their descriptions and generates a new 3D model from scratch, so you might end up with something like a “rock-textured fox.” Going forward, I want AI to auto-generate actions and properties based on what players craft. Like, if someone makes bread, the game will recognize it as food and automatically add an “eat” action. It’ll also generate matching sound effects for it.