2 ms·
It's really cool, but I can't shake off an "uncanny valley" feeling, with all of the small quirks in the geometry. What I think I'd be interested in is a post-p
by falcor84 2y ago
It's really cool, but I can't shake off an "uncanny valley" feeling, with all of the small quirks in the geometry. What I think I'd be interested in is a post-processing step where this splat is automatically converted to a 3d model that approximates each component, only falling back to the point cloud if there's no simple shape that fits the observation at a particular location.
- c-fe 2y agoThis is close to the idea of convex splatting (recent paper) in which convex shapes are used to approximate these real 3d objects as they are better suited than gaussians
- lbeckman314 2y agohttps://convexsplatting.github.io/ https://convexsplatting.github.io/ TIL — very cool work!