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Okay so you made something that combines a couple of items into a new item, cool. There's no gameplay here though.
by Thundernerd 2y ago
Okay so you made something that combines a couple of items into a new item, cool. There's no gameplay here though.
- stevekwon211 2y agoright we've built only 1 month so there's not much thing to do now. We are going to build this in 1~2 months - AI director systems which generate sounds effects, features based on the crafted items (ex: if player craft a gun, then AI will add shooting feature and shooting sounds) - AI npcs which plays itselft and interact with players. They will craft items and can trade items with players. - Achievements, Collection pages that players can feel sense of accomplishment - Endless map and so on.. thanks for comment!
- jowday 2y agoI feel like you’re trying to launch a consumer product like it’s a B2B SaaS company. As it is (broken site with no polish, little to no gameplay features, product hunt banner) you seem like you’re to trying to chase AI/metaverse trends. Reminds me of all of the endless metaverse scams and scandals. I think you’re significantly underestimating the time and polish it takes to build a consumer 3D web based product . Most small game studios take years to build up even small games before releasing them. If I were you, I’d think deeply about whether this is actually something you’re passionate about working on or if you just want to start a tech startup and chase trends. If the former is true, I’d close this down and work on it for a lot longer before ever showing it publicly. If it’s the latter I’d pivot to an LLM B2B SaaS company like everyone else like you and try your luck at that.
- stevekwon211 2y agoThanks for the great comment! Here’s what I think: I don’t really understand why making a game has to take years. With AI advancing so quickly, the cost of game development is dropping fast—creating 3D assets, BGM, sound effects, characters, animations, and more is becoming way easier and faster. So instead of the traditional waterfall approach of long development cycles before launch, I think it’s now possible to build games in a more agile way. It might look similar to a B2B SaaS approach, but we intentionally posted on platforms like Product Hunt and Hacker News to get feedback from talented people in the industry. Meanwhile, we’re running a separate GTM strategy to actually bring in our ideal customer profiles (ICPs) and learning from that. Also, I’m genuinely serious about games—not just because of AI or the metaverse hype, but because I truly believe there’s a huge opportunity here. I wrote a piece about my thoughts—if you’re interested, I’d really appreciate it if you gave it a read! https://blog.0.space/p/the-next-internet-is-3d https://blog.0.space/p/the-next-internet-is-3d
- taormina 2y agoAny can build games in an agile way and people have been for years. That's not new. People who don't understand that HN and PH are really not a good places to find real gamers are a dime a dozen. Don't worry, I have done this myself as well. Games take a while to make if you care about the details. If you want to create an engaging and interesting world that players want to engage with, that polish takes time. But AI is saving the entire industry time and effort. But sure, dump a game out incrementally. I just don't see a new opportunity, just the opportunity that has always been there. No Man's Sky was there to tell us that you can generate a whole universe but if you forget to put anything your players want to interact with, you'll only get so far. I mean, good luck. I don't mean to be pessimistic, I just spend enough time every day watching indie devs pitch their half-baked game ideas that this is unoriginal.
- stevekwon211 2y agoI said it wasn’t agile because the cycle between launching and getting player feedback takes too long. And yeah, I agree it’s not really a new opportunity, just one that’s always been there. It just hasn’t been done right yet. Games just need to be fun and well-made. I’ll put in the work to make it happen. Thanks for the comment!
- jowday 2y agoI’ve evaluated almost any model that’s come out for game asset generation in the last few years and none of them are up to snuff. That alone tells me you haven’t looked at the output of these models closely or aren’t familiar with Gamedev. Also, I’m sorry dude, but your blog sounds exactly like every metaverse pitch I’ve ever seen. Down to the “ROBLOX, MINECRAFT, ETC” highlight at the end. This doesn’t make me feel like I’m reading something written by someone that cares about games - it makes me think the author reads a lot of VC substacks and played League of Legends for a while. Even mentioning “GTM strategy” and “ideal customer profile” tells me you’re drinking a lot of Kool aid. Stop watching YC videos aimed at B2B SaaS founders and reading a16z blogposts and work a lot harder on this stuff if you ever want to show it publicly. Also keep in mind, there’s probably literally 100 other companies with the same pitch, vibe, and idea that you have.