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Thanks for the explanation, Valve could actually be what I’m looking for. I want to be using BabylonJS with the headset and won’t mind it connected to pc.
by Towaway69 2y ago
Thanks for the explanation, Valve could actually be what I’m looking for.
I want to be using BabylonJS with the headset and won’t mind it connected to pc.
- PaulHoule 2y agoYou want the Valve, or secondly, the MQ3 with the PCVR cable. The MQ3 has just 8GB of RAM (video & regular) some of which is eaten up by the web browser and operating system. The WebXR support is great but the memory limits really hurt. I've been wanting to make an art gallery with my stereograms and I'm sure that it's possible to make work on standalone but the texture memory is limited and I wanted to make a rich world I'd have to put a lot of effort into memory management. A friend of mine made a GLB model of a Mars rock which works fine on PCVR but is just too big to view on the MQ3.
- Towaway69 2y agoThanks for the heads up - that basically means my project would only work on the Valve or similar, i.e. PCVR. The intention is to render (no complex textures) many pipes and objects in BabylonJS WebXR and be able to navigate that world using a VR headset. I've tried a smaller version on a Quest and basically it was not usable. So at least my current approach will need a PC-backed VR headset.