3 ms·
Thats a very handy link, thanks. The whole 'sociotechnical' part is gaping black hole for most new devs I meet, because it's not taught, and I don't know that
by rukuu001 2y ago
Thats a very handy link, thanks.
The whole 'sociotechnical' part is gaping black hole for most new devs I meet, because it's not taught, and I don't know that schools know how to teach it.
Anyone have any internal processes (or resources) for helping newbs understand that side of the job?
- svilen_dobrev 2y agocheck "recommended readings" on the right: https://www.svilendobrev.com/rabota/ https://www.svilendobrev.com/rabota/ starting from Organisational patterns, down. Skip anything there about design/ architecture/ math. But: have in mind Conway's law - software-produced <=> organisation's-culture. So you can't dismiss entirely either of the two extremes of the socio-techical (human-machine) systems. IMO, Winnie the Pooh has much more sociotechnical hints than CS university course.
- rukuu001 2y agoThank you very much, I'll check that out
- svilen_dobrev 2y agoalso check this about building/growing S3 at Amazon - quite some socio-technical points: https://www.allthingsdistributed.com/2023/07/building-and-operating-a-pretty-big-storage-system.html https://www.allthingsdistributed.com/2023/07/building-and-op...