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FF books also have more complicated graphs connecting their passages than CYOA. CYOA books are generally tree-like with maybe a few extra connections that make
by allturtles 2y ago
FF books also have more complicated graphs connecting their passages than CYOA. CYOA books are generally tree-like with maybe a few extra connections that make them technically DAGs, e.g. https://outspaced.fightingfantasy.net/SVG_Flowcharts/CYOA001.svgz https://outspaced.fightingfantasy.net/SVG_Flowcharts/CYOA001...
Fighting Fantasy book graphs are larger and can have cycles: https://outspaced.fightingfantasy.net/SVG_Flowcharts/ff01.svgz https://outspaced.fightingfantasy.net/SVG_Flowcharts/ff01.sv... This, combined with inventory tracking, contributes a lot to making them more interesting. You can do things like find a locked door, find the key for it somewhere else, and come back and unlock it, which is not possible in a CYOA.
- acomjean 2y agoLoved that use of data visualization. Thinking about it, it makes sense to cut the loops out of the CYOA as you want the story to never be infinite and because they’re for young readers never be too long. The charts remind be of “puzzle dependency charts” used to design adventure games: https://grumpygamer.com/rtmi_pdc/ https://grumpygamer.com/rtmi_pdc/