3 ms·
Requires a login to test? Pass.
by davydm 2y ago
Requires a login to test? Pass.
- stevekwon211 2y agoyou can watch a demo video here instead of logging in https://www.youtube.com/watch?v=F_wDBGdr_jg https://www.youtube.com/watch?v=F_wDBGdr_jg
- Waterluvian 2y agoYeah. Does this actually need an account? If the answer is anything but, “it absolutely, positively, fundamentally doesn’t work without an account” then don’t require one.
- stevekwon211 2y agoWe thought account is essential because it is for your progress and creations are saved when you log back in. It's first to build game so I didn't thought people will ask "why do we need an account?" So we plan to make guest mode that people can play it without signin
- Waterluvian 2y agoA guest mode is a great idea. This is your slice of the web, you can of course do whatever you want. But you wanted feedback from a user perspective. A nice thing about a “guest mode” is that you can let people jump right in, and if they’re hooked and interested, let them unlock those capabilities by making an account. Just don’t reset any progress or work!
- stevekwon211 2y agookay! thanks for the comment, we gotta work on it right now
- fc417fc802 2y agoCreate a token (cookie) on the client. Tie that to an automatically created account. Give the user the option to register credentials for the token. Now it's on the user to decide to register before their cache gets cleared (warn them of course).
- ivanjermakov 2y ago> when you log back in If only browsers had an API for persistent per-domain storage: https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage https://developer.mozilla.org/en-US/docs/Web/API/Window/loca...
- Rexxar 2y agoAnd refuse mozmail (Firefox Relay) email addresses !