3 ms·
> Most in-house game engines built after a certain point use a non-trivial amount of third party code, including console stuff which is under strict NDA, so it'
by znpy 2y ago
> Most in-house game engines built after a certain point use a non-trivial amount of third party code, including console stuff which is under strict NDA, so it's a huge hassle to open source them.
reminds of the whole "opensourcing solaris" drama that Bryan Cantrill talked about in his speech at usenix some ten years ago.
i wonder if the culprit is i18n again, "lol"