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Microsoft weren't hired by Id to port Doom. They did so exclusively for their own purposes: to show off Windows 95 with DirectX as a performance gaming platform
by bitwize 2y ago
Microsoft weren't hired by Id to port Doom. They did so exclusively for their own purposes: to show off Windows 95 with DirectX as a performance gaming platform. They licensed the Doom engine, made their own changes, and released Doom 95 usable with a retail copy of the game assets.
Oddly enough, the project of "porting Doom to Windows" was started by Gabe Newell, who worked at Microsoft at the time,
- rzzzt 2y agoThe earliest(? - who knows) release of the port is from 1994, ran on 3.x and used the WinG and Win32s API: - https://www.doomworld.com/idgames/historic/wdoom https://www.doomworld.com/idgames/historic/wdoom - https://www.doomworld.com/idgames/historic/wdoom2 https://www.doomworld.com/idgames/historic/wdoom2 - https://virtuallyfun.com/2011/03/29/windoom-wing-win32s-on-windows-3-1-on-qemu/ https://virtuallyfun.com/2011/03/29/windoom-wing-win32s-on-w...
- bitwize 2y agoI knew Gaben's initial project was for 3.x and WinG, but I didn't know it was released!
- stevage 2y agoAh, that makes sense, thanks.