3 ms·
For anyone not looking for super realistic 3D and primary targeting PC audience Godot is enough to make good game. Majority of game devs do not build AAA titles
by SXX 2y ago
For anyone not looking for super realistic 3D and primary targeting PC audience Godot is enough to make good game. Majority of game devs do not build AAA titles with $10,000,000+ budget. A lot of players play mostly indie games.
FFS some of the best indie games out there made was made on RPG Maker and let's say it's far less advance than Godot. After all games are all about enjoyable core loop and player expirience. And no game engine magically give you any of it.
Company I co-founded released 2 games on PC and about to release 3rd one on PC and all the consoles. One of them was made with Godot, two with Unity. The only reason we had to switch to Unity are consoles. And the reason why Godot cant efficiently complete on consoles is the fact that platforms are backward and proprietary.
- doctorpangloss 2y agoYeah. Listen, first person shooters are an enjoyable core loop and player experience. Unreal and Source definitely magically gives you like 80%, and maybe all the hard parts, of making that game. And of course I appreciate what you do. Thing is if you shoved it into a first person shooter, would it be even more successful? The answer to that question is often yes. Same as Roblox being basically Tavern Brawl but for third person platformers. Coming from a POV of game design for phones, Roblox games suck, but look: they are extremely popular and the clunky format of that engine makes them work. My point is that it’s impossible to generalize, but basically there is nothing you could make better with Godot today than with Unity or Unreal, as lamentable as that is, and even the things they make you want to make, it’s better to make those things instead.
- SXX 2y agoYou think that any game will be more popular just because majority of TOP100 titles are 3D FPS-like titles. Problem is that building such a game with modern graphics costs tens of millions of dollars. There are very few companies in the world with budgets big enough to even afford attempt on it and majority of such projects also flop. If you look past TOP100 most popular games by player count you will find there are hundreds of less popular niche titles and wast majority of them likely not even 3D at all and there is reason for this. Anyone who tried to start game development company and get their project funded knows that majority of publishers in the world operate well under $500,000 per project. This could sound unreal for US-based person who knows of FAANG salaries, but this is how game development industry is: lots of enthusiast trying to make some games working for penies. So nope, wast majority of game developers dont need Unreal or even Unity feature set simply because they dont have budget for building modern 3D game.
- doctorpangloss 2y agoHa ha, but you needed Unity's feature set, didn't you? You don't even belong to "the vast majority."