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Considering that Source is ancient and likely hasn't gotten an update from at least 2013 for TF2, the bar is low for how complete an engine needs to be for leve
by 6SixTy 2y ago
Considering that Source is ancient and likely hasn't gotten an update from at least 2013 for TF2, the bar is low for how complete an engine needs to be for level comparisons.
- ZeWaka 2y agoAre you considering Source 2 in this assertion? That piece of software has received quite significant development effort.
- 6SixTy 2y agoI'm not. Source 2 is very modern even by caveman gamer standards.
- enragedcacti 2y agoI'm not really disagreeing with your point but I think in general Valve has kept their games that share an engine on the same trunk, so TF2 should be on a pretty recent version of source. The update accompanying this release includes the bicubic lightmap and radial fog implementations from the HL2: 20th Anniversary update. For Source 2 it ends up being a constant source of leaks where strings for engine features of in-development games get shipped out in Dota 2 and CS2 updates. We learned tons of stuff about Deadlock that way. https://www.teamfortress.com/post.php?id=238643 https://www.teamfortress.com/post.php?id=238643
- jamesfinlayson 2y agoYeah last year Team Fortress 2 got the 64-bit update and replaced some commercial libraries. The branch of Source that it's on seems to get periodic security updates too.
- kllrnohj 2y agoSource got some significant updates such as HRTF audio in 2016 and Panorama UI in 2018. I don't know if TF2 specifically ever got those changes, though, but Source engine itself did as used by CSGO.