2 ms·
> This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997. [...] This code is a interesting example of game design, programm
by _def 2y ago
> This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997. [...] This code is a interesting example of game design, programming and prototyping techniques. The Sims code has certainly
changed a lot since Will wrote this original prototype code. For example, there is no longer any "stress" motive.
So they are basically drugged?
- iknowstuff 2y agoThe game kept an average of all the motives, and if it was less than half, Sims would refuse to learn or do chores. Kinda like stress!