4 ms·
On the topic of speedrunning, DwangoAC is a name that stands out. He’s represented (possibly led but I’m not familiar) the TAS Block team for Games Done Quick e
by lcnPylGDnU4H9OF 2y ago
On the topic of speedrunning, DwangoAC is a name that stands out. He’s represented (possibly led but I’m not familiar) the TAS Block team for Games Done Quick events in the past (not sure about events since 2018 since I did not watch them) and they’ve put together some impressive work.
My favorite was publicly declaring that all PS2 replay files for Super Monkey Ball 2 can’t be trusted after a public demonstration as to why. Closely followed by Brain Age shenanigans. Interesting but not surprising to see the name on this story as well.
https://youtube.com/watch?v=-0eM0413N8w https://youtube.com/watch?v=-0eM0413N8w (SMB2, declaration near the end after the run)
https://youtube.com/watch?v=uXFiKuK5M30 https://youtube.com/watch?v=uXFiKuK5M30 (Brain Age)
- gmueckl 2y agoHe was the public figure for TASBot and TASVideos for a while (see https://tas.bot/wiki/Main_Page https://tas.bot/wiki/Main_Page). TASBot is really a beautiful idea to help visualize what tool assisted speedruns are doing via the controller button lights in TASBot's hands. I think DwangoAC and TASBot represented the TAS community at multiple events, not just GDQ. Tool assisted speedruns are remarkable to me because creating the authoring tools is hacking in the classic sense. And then there's the sheer insanity of exploiting broken game logic to gain arbitrary code execution solely via controller inputs. The most elaborate demonstration of this that I know of was given at AGDQ 2017, eventually injecting a video player into Zelda on SNES and streaming the video through the controller port: https://youtu.be/7CgXvIuZR40?si=KR5hAv-iJHjWv8vL&t=1076 https://youtu.be/7CgXvIuZR40?si=KR5hAv-iJHjWv8vL&t=1076 Ars Technica went into a little more detail about that feat: https://arstechnica.com/gaming/2017/01/how-a-robot-got-super-mario-64-and-portal-running-on-an-snes/ https://arstechnica.com/gaming/2017/01/how-a-robot-got-super...