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The 8 and 16 bit home consoles did not use a frame buffer. The NES had 2KB of VRAM and an output resolution of 256x240 - even if you only had 1bpp it wouldn’t f
by wk_end 2y ago
The 8 and 16 bit home consoles did not use a frame buffer. The NES had 2KB of VRAM and an output resolution of 256x240 - even if you only had 1bpp it wouldn’t fit.
These consoles - along with everything handheld up until the 3DS - create images out of scrolling layers of background tiles and freely positionable sprites. You don’t have any kind of per pixel access, although you can manipulate the state of the hardware as the screen is being drawn to get unorthodox effects.
- pezezin 2y agoThe GBA had 6 videos modes: 4 of them were tile based, and the other 3 were framebuffer based. That's how games like Doom could run on the GBA.