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What audience are you targeting? Not to be a negative Nancy but I think that pro teams won't find it useful in analyzing games simple because a video deprives
by AlexanderZ 14y ago
What audience are you targeting?
Not to be a negative Nancy but I think that pro teams won't find it useful in analyzing games simple because a video deprives you of control. You can't switch tabs, can't go to an arbitrary place on the map and can't increase the game speed. All you can do is watch the game from multiple perspectives, something you can almost do inside the game (press 1, watch for 5 seconds, press 2 and you get the picture).
Amateur players might find it useful when sharing their replays with friends, but how can that be monetized? A lot of gamers are reluctant to pay for premium content like GSL/MLG, I doubt they would want to pay for sharing video-replays with their friends.
Anyway, it's always cool to see things like this, things with a bit of magic :) Good job!
- rynop 14y agoThis isn't a replacement for the replay tool. Its like the NFL: teams have access to every camera angle possible - but I'll tell you they couldn't live without the overhead cam once they had it :) I think my idea appeals to: * moderate to very active player. People who want to a) analyze their gameplay (like nfl/nhl/nba/* teams watching film) b) show others something cool/bad that happened * tournaments and tourney players. There are tons of avenues here and potential. Not gonna go into it here. * pros. I think to really appeal to them I need some more features. I have some good ones in mind that I think would be useful. Hopefully I get some traction on this POC so I can implement em. I personally fell into the 1st cat - I wanted a way to watch replays w/o having game installed. I wanted to watch it from anywhere AND see exactly what the opp. was doing at the same time as me. I don't like doing the player-to-player comparison w/in the SC2 replay tool. I think this also opens the game to a user base who may not otherwise be exposed to the game (the real game, not just trailer or clips). AKA people who kinda know what SC2 is, and are gamers. This 0 barrier to entry exposes potential new customers of the game.