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Another thing to look out for with PVRTC compression is that you tend to get compression artifacts along the edges of the texture. If you attempt to tile multip
by geon 14y ago
Another thing to look out for with PVRTC compression is that you tend to get compression artifacts along the edges of the texture. If you attempt to tile multiple texture to form a larger image, they will show up as very distracting lines.
It can be fixed by discarding the last few pixels of each edge.