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So the idea is that you'll eventually arrange n elements into ideally about √n sorted lists, organized so that the endpoints of these lists are also ordered (th
by mlochbaum 2y ago
So the idea is that you'll eventually arrange n elements into ideally about √n sorted lists, organized so that the endpoints of these lists are also ordered (the "rainbow" shape). A new element goes on the end of one of those lists or a new list; which one is generally decided by binary search, but the index is saved to speed up the next insertion if it's the same. So a natural run might benefit by having adjacenct values inserted to the same list.
Which cases benefit and which don't seems potentially quite erratic. If you have a series of runs that shrink over the course of the array, with increasing start value and decreasing start value, each will become a new sorted list and you end up with O(n) insertion plus a perfect merge. If the runs get wider instead, they'll cross over existing endpoints and end up spattered around before merging.
It feels like the paper keeps trying to spin constant-factor improvements as somehow being asymptotically relevant despite acknowledging that mathematically they aren't, for example the fact that log(√n) is only log(n)/2 "would not reflect the sublinear nature of base array length k" and runs hitting the best case "approximately 50% of the time... reinforces JesseSort's average runtime complexity as somewhere between O(n) and O(n log_2 n)". Powersort provably takes O(n + n log r) worst-case time where r is the number of runs; I expect this algorithm is O(n log n) worst- and average-case.
However, on random arrays the given benchmarks do improve relative to Python default as the length increases, with faster performance starting a little under a million elements. There isn't a lot of investigation into why this is. I'd be interested to know if the number of comparisons is reduced in particular. Perhaps this algorithm is more cache-friendly with a random input, but this wouldn't be reliable as many inputs can cause the number of sorted lists to scale with O(n) so that the binary searches need to work on a large array.
- mlochbaum 2y agoThe analysis would make a lot more sense if it dropped every big O and computed an expected number of comparisons. Of course, the real issue is that the whole thing relies on an empirically-determined length of √8√n for the number of lists in the rainbow, when the theoretical justification isn't there and clearly the worst case is n/2. I'm not seeing any awareness that the expected number of comparisons has to be at least log_2(n!), and am starting to see some worrying signs that the author thinks averages like n log log n are possible. I'd initially assumed that "somewhere between O(n) and O(n log_2 n)" statement meant in the presence of asymptotically large natural runs, but there's a claim that the runs "need not be of any minimum size" and another that the algorithm can "capitalize on natural runs" that seems to be referring to the benchmarks on "purely random values".
- mlochbaum 2y agoAh, the README prior to commit b98f724 does claim O(n log(1.5 ln(n))) asymptotic runtime. This is based on a flawed analysis assuming rainbow endpoints will be evenly distributed, which the paper presents before describing the problem that each inserted element pushes one of those endpoints away from the middle. Bit of a perpetual motion machine search: initial results showed the promise of this approach, some details got in the way but surely there's some trick to work around them... Still there's the benchmark. I remembered timsort.txt shows comparison counts relative to the log_2(n!) bound and it's only like 1% worse, so the >30% improvement over Timsort at the high end has to come from some other factor. I'm thinking it is actually cache effects—not because the algorithm has inherently better cache properties, as it's just a merge sort at large scales, but because it copies the array to ints internally rather than using a generic comparison. That would be a poor result, as good comparison sorts compiled for 4-byte data are many times faster than Timsort.
- zahlman 2y ago>This is based on a flawed analysis assuming rainbow endpoints will be evenly distributed I guess you know this, but we don't need to do any complicated analysis to disprove such a big-O for a comparison-based sort. It's a well known information-theory result: each comparison can remove at most O(1) entropy, while the initial state has O(n lg n) entropy because that's how log(N!) grows (https://en.wikipedia.org/wiki/Stirling%27s_approximation https://en.wikipedia.org/wiki/Stirling%27s_approximation).
- tim-peters 2y agoI want to thank you for your analysis! I'm the "timsort" guy, and I'm asked to look at all sorts of things. The devil is in the details, and I've given up bothering to look unless a paper spells out sufficient details up front. Else it's a pit I'd rather not get sucked into. As general things, timsort was aimed at exploiting all kinds of pre-existing order, not random lists. The only goal for the latter was to be within reach of CPython's previous highly tuned samplesort implementation (like quicksort on steroids, with much less data movement than mergesorts, but more comparisons). As you say, for randomly ordered input it gets remarkably close to the information-theoretic lower bound on # of compares. So that's not it. "Cache effects", maybe, but that's a pit to dig into. I'll note that while the newer "powersort" merge strategy is elegant and provably near-optimal by some relevant measures, in practice it doesn't really appear to run any faster (although cases can be _contrived_ that make it - or the older method! - run faster). Comparison specialization (to ints) could very well account for it. CPython's general comparison machinery is _very_ expensive, even for what turn out to be native machine ints (which CPython cannot know at compile-time: everything is deduced at runtime). CPython has since grown new machinery to do a pre-pass over the list, and do a form of cheaper comparison specialization for what turn out to be homogeneous lists of suitable types (including "small enough" ints). That alone gives enough speedup to make some of the original choices sub-optimal. For example, binary insertion sort for short runs is no longer best then. That was aimed at minimizing worst-case # of compares, but as comparisons get cheaper that has less value. There are also surprises in everything. For example, the worst case for binary insertion sort on most machines was _not_ reverse-ordered input, despite that it requires the most data movement. Instead the worst case was randomly ordered data. Why? Branch prediction. In randomly ordered data, each branch is unpredictable. In reverse-ordered data, "move to the left" is always the test outcome. Another generality is that Python's sort cares more about speed for shorter lists than huge ones. "Big data" problems are more likely to use, e.g., extensions geared to "big data problems", like numpy for giant arrays of floats. In those contexts more suitable _algorithms_ exist, like radix sorts, or multi-key quicksorts for lists of long strings with long shared prefixes. Python's niche is more in, e.g., web services, where a great many sorts of shorter lists are common. Bottom line: there is no one "best" sorting algorithm. I keep an eye out for newer developments, but haven't seen anything better yet for what Python is aiming at. I was, e.g., very impressed by pdqsort - but it's not a stable sort, and that alone makes it a non-starter for general Python use.