3 ms·
I worked on a strategy game (think Risk) with an element of randomness (dice rolls) and our hardcore players were very very keen on the true quality of our rand
by MartinCron 14y ago
I worked on a strategy game (think Risk) with an element of randomness (dice rolls) and our hardcore players were very very keen on the true quality of our randomness. I wound up persisting the context and result of every single roll cast so people could see summaries per-game, per-turn, per-user.