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My problem is that its an annual cost. When I dabbled in Android development, I think I paid a one-time fee of $25. That's a cost I can swallow for someone who
by sylens 2y ago
My problem is that its an annual cost. When I dabbled in Android development, I think I paid a one-time fee of $25. That's a cost I can swallow for someone who wants to release apps for free. If I have to pay $100 a year, I need to make that money back from my apps which means I probably need to make them subscription based. Which leads us to the world we live in today.
- gumby271 2y agoAnd that's Apple's goal, isn't it? Make you do enough recurring work and add enough recurring cost to get you to add subscription pricing to your app, that's the most profitable for them. Make you constantly rebuild your app with the latest iOS sdk in their IDE, on their OS, on their hardware, all in the name of security.
- tonyedgecombe 2y ago>If I have to pay $100 a year, I need to make that money back from my apps Why do you feel you need to make it back? I can't think of many pastimes that cost that little.
- talldayo 2y agoProgramming is a job, not a pasttime. If you enjoy doing your job, so be it, but you are trivializing this to an offensive extent.
- tonyedgecombe 2y agoIt sounds like it is a pastime for the GP. If it wasn’t then $100 is trivial for a business.
- talldayo 2y ago1) You're still overgeneralizing 2) If $100 was actually trivial for a business then Apple wouldn't demand it.
- tonyedgecombe 2y ago>1) You're still overgeneralizing Do you think the OP is not doing this as a pastime? There is nothing in their statement to indicate anything but. >2) If $100 was actually trivial for a business then Apple wouldn't demand it. I'm not sure how you can make that leap.