3 ms·
I had originally planned something like this for my PhD thesis, but found out that I'm in way over my head. So I scaled down my ambitions a little. Array lang
by clausecker 2y ago
I had originally planned something like this for my PhD thesis, but found out that I'm in way over my head. So I scaled down my ambitions a little.
Array languages and SIMD are a match made in heaven. This should be the paradigm of choice for high-performance programming, but it's unfortunately pretty obscure.
- toasterlovin 2y ago> Array languages and SIMD are a match made in heaven. This should be the paradigm of choice for high-performance programming, but it's unfortunately pretty obscure. Huh. I kinda figured the whole point of array programming languages was that the compiler doesn't have to guess which parts of the code are inherently parallel.
- CuriousCosmic 2y agoSo as someone who is by no means an expert you are half right. The compiler doesn't have to guess what parts are parallel and it's very clear which ops are parallelisable but how you parallelise them is the name of the game. So for example if you do a pattern of "do a small op to each part of a large block of data and then do another small op to each part of that block of data, etc" then at least in CPU SIMD (ex AVX) you end up memory bottlenecked. However if you can do a bunch of ops on the same small blocks of data before moving on to the next blocks of data in your overall large block of data then said small blocks can fit inside the L1 cache (or in the registers directly) and that can run the CPU to it's absolute limit. Hence it becomes a game of scheduling. You already know what you need to optimise but actually doing so gets really hard really fast. Albeit things like MLIR (which are still very new) are making this easy to approach.
- vanderZwan 2y ago> Hence it becomes a game of scheduling. You already know what you need to optimise but actually doing so gets really hard really fast. This immediately makes me think of Halide, which was specifically invented to make this easier to do by decoupling the algorithm from the scheduler. Kind of sad that it doesn't see to have caught on much. [0] https://halide-lang.org/ https://halide-lang.org/
- CuriousCosmic 2y agoWell it has actually. MLIR (being built by the LLVM team) is basically the next generation of LLVM and one of the MLIR tutorials is literally "write Halide". https://mlir.llvm.org/docs/Tutorials/transform/ChH/ https://mlir.llvm.org/docs/Tutorials/transform/ChH/
- vanderZwan 2y agoOh, that's cool! I hadn't looked into MLIR in any detail yet, thank you for pointing me in that direction
- fulafel 2y agoIndeed. It's sad how GPU programming is mostly stuck in the dark ages of C/C++ (well, worse than C++, with proprietary mutually incompatible variants, and buggy sw stacks). We have Futhark at least...
- vmchale 2y agoAaron Hsu has an APL compiler targeting GPU that gets tantalizing performance in machine learning: https://dl.acm.org/doi/10.1145/3589246.3595371 https://dl.acm.org/doi/10.1145/3589246.3595371
- vmchale 2y ago>it's unfortunately pretty obscure NumPy is partly inspired by APL and descendants. One of the few places that programmers commonly get performance afforded by hardware!