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Any good solutions for capturing the audio streams and piping them where they're needed? (I.e both microphone and speakers. I was wondering if I needed to mess
by mijoharas 2y ago
Any good solutions for capturing the audio streams and piping them where they're needed? (I.e both microphone and speakers. I was wondering if I needed to mess with pulseaudio and/or jack (I mean pipewire under the hood, but I think those APIs sit on top and might be clearer))
- mijoharas 2y agoNever mind, played around a little, and pulseaudio's cli API makes it easy enough to sling some loopback/virtual devices around that you can then read from easily enough.