4 ms·
If the actual act of resource acquisition isn’t actually meaningful to gameplay, it should probably be eliminated outright. The correct thing to do is simply co
by setr 2y ago
If the actual act of resource acquisition isn’t actually meaningful to gameplay, it should probably be eliminated outright. The correct thing to do is simply consider it a resource node with ownership, and grant resource stacks automatically at a given time interval. This is probably the cheapest, easiest strategy while allowing for gatekeeping.
In animal crossing of course, half the point of the game is to kill time peacefully, so it wouldn’t apply. With the game in question, the meaningfulness is unknown