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> as is any idea of "game-engine" code in C++ (as the post I replied to mentioned) Huh? That post only mentioned component and property systems as a possible u
by spacechild1 2y ago
> as is any idea of "game-engine" code in C++ (as the post I replied to mentioned)
Huh? That post only mentioned component and property systems as a possible use case for reflection. I didn't see anyone proposing to add such systems to the standard.
> And 100% out of scope of C++, like the std::thread??
No, threading is definitely in-scope. I would agree that networking should be in the standard library (they have been trying for years now). These things have a pretty well-defined scope. GUI libraries, on the contrary, tend to be massive and also rather opinionated. There is no single widely accepted GUI paradigm that could be standardized.