5 ms·
I do not need copyright law. Just anti-liability licenses so i do not get sued. My interest is protecting myself, not the work. I believe all knowledge should
by lrvick 2y ago
I do not need copyright law. Just anti-liability licenses so i do not get sued. My interest is protecting myself, not the work.
I believe all knowledge should be freely available and live by that.
While I do not believe in IP law but I am happy to take money from those that do.
I sell my time so long as the buyer allows my work to be freely licensed for all. They can do with their own copy whatever they want and not credit me though. That is fine.
- palata 2y agoIt honestly feels like your view on the topic is entirely defined around yourself. Like if a billionaire could genuinely not understand why people need medical insurance, because "you can just pay cash, like I do". You are in a special situation where customers pay for your time. Of course it's easy to say "as long as I am paid for my time, I want my work to be public". But say you create a video game. You invest two years working on it, and at the end you sell it for 50$. The first customer buys it, and publishes online for everybody to download legally for free. Does that sound okay for you? Because you don't need copyright laws doesn't mean that nobody does. And again, you admitted yourself that you do need them and you do use them. You just wish you didn't. And I can agree with you on that. I wish there was no war, and no poverty, too. I am not saying that everything about IP laws or copyright is perfect. Just that it's more complicated than "it's just a ball of worms, throw it away". Some people abuse copyright, some people need it. Whoever is fine screwing those who do because it doesn't affect them are jerks.
- lrvick 2y ago> But say you create a video game. You invest two years working on it, and at the end you sell it for 50$. The first customer buys it, and publishes online for everybody to download legally for free. Does that sound okay for you? More users for my game! Wonderful. Every person playing, even for free, means more people talking about it if they like it. Give every digital thing away and get people sharing it with others. If a free game is popular a small subset that can afford it will pay you if you disclose, perhaps in the game, what your financial goals are and how far you are from them kindly, but without demand. People should be proud they make anything in a crowded internet anyone feels worth copying and sharing. That attention can be monetized all sorts of ways if a creator is paying attention. Sell merch, or a funding campaign for new upgrades or extensions. The pay what you want (or nothing) Humble Bundle model is a step in the right direction. Gets lots of exposure to indie devs who otherwise no one might trust to give any money to sight unseen otherwise.
- palata 2y ago> a small subset that can afford it will pay you if you disclose, perhaps in the game, what your financial goals are and how far you are from them kindly, but without demand. But you are not the one publishing it! Someone else is, because they copied your public-domain game and put their name on it. That someone else is getting a lot of money, and you aren't. > Wonderful Really? I genuinely don't understand how you can not see how it is a problem?!
- lrvick 2y ago> But you are not the one publishing it! Someone else is, because they copied your public-domain game and put their name on it. That someone else is getting a lot of money, and you aren't. That is going to happen. Not all countries have or enforce copyright laws even if you rely on those. It would however be trivial for the author to go public proving the third party game used their code without attribution. Apple famously used openstreetmap data without crediting them and openstreetmap publicly shamed them until they corrected the mistake. People should have attribution if they ask for it, but it also should not be legally enforced. Only socially and technically. > Really? I genuinely don't understand how you can not see how it is a problem?! Anyone in the connected world has likely benefited from software I have written or security bugs I have identified and helped get fixed. Some of that work took years with little to no pay. If you can get my work to more people than I can, do it! My experience is still easy enough to monetize enough on a contract basis to pay my bills, and that is plenty. Often people pay to prioritize what features I add to open source projects they benefit from. Paid or not, I am always happy knowing my work benefits as many people as possible, rather than having it benefit only those that can afford to pay for it. My ego is not so fragile as to demand my name be in everyone's faces all the time. Our mission in life as humans should not be about maximizing dollar amounts in our bank accounts. It should be about maximizing the amount of value we can give back to society. If value can be copied and replicated to benefit a lot of people, that is amazing! Shame we cannot do that with food, but at least we can do it with information, media, etc.
- palata 2y ago