3 ms·
Does a game like this really need much per-os optimization? I would guess the graphics are not the bottleneck, and the AI/sim code is not really that platform d
by nikanj 2y ago
Does a game like this really need much per-os optimization? I would guess the graphics are not the bottleneck, and the AI/sim code is not really that platform dependant
- mrtksn 2y agoAfter you have plenty of units on the map the performance drops significantly. Also, when the devs don't make accomodations specifically for the OS some UX issues can appear like showing OS UI when you move your cursor up to the edges. On top of that, macOS has some interaction conventions and gestures that might not exist or work in a different way on Windows and when those are not implemented the macOS way it gets very annoying.
- rsynnott 2y agoI don't _think_ Civ 6 ever got an ARM build (or, well, not for MacOS; it did for iOS); it works okay on the Mx chips, but is certainly doing a lot of unnecessary work.