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Thanks for bringing this up. I actually had a section on LPMuds in an earlier draft, but took it out because I didn't think I could do it justice. I also wanted
by _jackdk_ 2y ago
Thanks for bringing this up. I actually had a section on LPMuds in an earlier draft, but took it out because I didn't think I could do it justice. I also wanted to focus more on the Unix stuff. My friends and I tended to play DIKU derivatives, so I was never intimately familiar with LPMuds' capabilities.
I hear that class/skill variety was often greater on LPMuds because it was so much easier to code up custom behaviour. Do you know of any especially good articles on LPMuds class (in the OO sense)/object hierarchies and the software architecture of mudlibs?