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At least for the work I typically do, including my hobbyist projects in Unity, I almost never have to use threads. Praise be to Async, which has abstracted a lo
by 999900000999 2y ago
At least for the work I typically do, including my hobbyist projects in Unity, I almost never have to use threads. Praise be to Async, which has abstracted a lot of this.
I couldn't really grass programming until I found JavaScript. Even now my criteria for learning a language is one of two things .
One, do I want to build something and this language would be the best tool .
Or, two, is this language going to make me a ton of money.
I really want to find a good use case for Rust that isn't superseded by what I can do in the languages I already know. I might take some time to make a game in Rust one day...
- zozbot234 2y ago> Or, two, is this language going to make me a ton of money. I don't think any language per se is ever going to make you a ton of money. Even COBOL is not enough to make a ton of money. What might make you a ton of money at some point is being highly skilled at developing in some broad area where that particular language happens to be used. > I couldn't really grass programming until I found JavaScript. This is a bit surprising to me, because JavaScript is not at all an easy language to work with. You might want to look into TypeScript as a way to make quicker progress in that same domain, with Rust as more of a side-project to help you grok lower-level programming in general. > I might take some time to make a game in Rust one day... Game development in Rust tends to be especially challenging, since the main competition is C++ - another low-level language. Take a look at this example of a very simple Breakout game in Bevy, one of the most well-known game engines (though still very much at a highly experimental stage!) https://github.com/bevyengine/bevy/blob/latest/examples/games/breakout.rs https://github.com/bevyengine/bevy/blob/latest/examples/game... - this might help you realize the level of effort that's typically involved.
- 999900000999 2y agoI've been a salaried software engineer for a long time at this point. JavaScript just clicked. A lot of more complicated things you need to understand for c and c++ are just handled for you. To be fair I was technically using Unity Script, which has everything in a nice game engine sandbox. Want to move a cube, takes 1 line of code. I am working with Typescript on my latest project. It definitely helps when dealing with more complex projects. My current project is basically a website built in React. I still like Unity, but I don't trust the company so I'm looking for a new engine.
- zozbot234 2y ago> I still like Unity, but I don't trust the company so I'm looking for a new engine. Then the obvious choice is arguably Godot, which supports a similar "script-based" model.
- 999900000999 2y agoGodot has it's fair share of issues. Maybe I'll see if they fix C# web exports.