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Patterns for Building Realtime Features
- martinsnow 2y agoHow do you handle deployments of realtime back ends which needs state in memory?
- jakewins 2y agoIn general you do it by doing a failover behind some variation of a reverse proxy. If you can start new instances quickly and clients can handle short delays you can do it by just stopping the old deployment and starting the new one, booting off of the snapshotted state from the prior deployment. If you need “instant” you do it by implementing some form of catchup and then fail over. It is a lot easier to do this if you have a dedicated component that ”does” the failover, rather than having the old and new deployments try to solve it bilaterally. Could just be a script ran by a human, or something like a k8s operator if you do this a lot
- cess11 2y agoOn BEAM/OTP you can control how state is handled at code updates. Finicky but you can. In most other contexts you'd externalise state to a data store like Redis or RDBMS, and spawn one, kill one or do blue-green in the nebula behind your load balancer constellation.
- mtndew4brkfst 2y agoBEAM hot code deploys are a vanity tactic in most business verticals, not worth the time and energy to most - nor are they something you can feasibly implement at a polyglot organization. Rolling deploys behind an off the shelf load-balancer setup is perfectly adequate for an overwhelming number of the businesses who'll adopt Elixir for web dev.
- zknill 2y agoThe other commenters have mentioned doing deploys behind a proxy, which is fine, but eventually you're going to have to re-deploy the component that terminates the client connections (i.e. websocket server or SSE, etc). From the client's perspective, there's not a lot of difference between the server dropping the connection (on redeploy) or the connection being dropped for some other transient reason. That is to say, with a decent client side handling of connection state you just incrementally rollout your new servers and each server terminates its connections triggering reconnects from the clients. The hardest part is often maintaining continuity on some stream of events. That is; picking up exactly where you were before the connection dropped. You need some mechanism for the client to report the event it last received, and some way to "rewind" back to that point on the stream.
- paulgb 2y agoI work on an open source project for doing just that: https://plane.dev https://plane.dev It follows the model used by Figma where each active document gets its own process on a cluster of machines, and requests are routed to the document server. The advantage of this over something like pubsub is that you have a single authoritative server that can persist the document, instead of having to coordinate multiple sources of truth. (We also provide a managed version of Plane at https://jamsocket.com https://jamsocket.com)
- blixt 2y agoWhat I found building multiplayer editors at scale is that it's very easy to very quickly overcomplicate this. For example, once you get into pub/sub territory, you have a very complex infrastructure to manage, and if you're a smaller team this can slow down your product development a lot. What I found to work is: Keep the data you wish multiplayer to operate on atomic. Don't split it out into multiple parallel data blobs that you sometimes want to keep in sync (e.g. if you are doing a multiplayer drawing app that has commenting support, keep comments inline with the drawings, don't add a separate data store). This does increase the size of the blob you have to send to users, but it dramatically decreases complexity. Especially once you inevitably want versioning support. Start with a simple protocol for updates. This won't be possible for every type of product, but surprisingly often you can do just fine with a JSON patching protocol where each operation patches properties on a giant object which is the atomic data you operate on. There are exceptions to this such as text, where something like CRDTs will help you, but I'd try to avoid the temptation to make your entire data structure a CRDT even though it's theoretically great because this comes with additional complexity and performance cost in practice. You will inevitably need to deal with getting all clients to agree on the order in which operations are applied. CRDTs solve this perfectly, but again have a high cost. You might actually have an easier time letting a central server increment a number and making sure all clients re-apply all their updates that didn't get assigned the number they expected from the server. Your mileage may vary here. On that note, just going for a central server instead of trying to go fully distributed is probably the most maintainable way for you to work. This makes it easier to add on things like permissions and honestly most products will end up with a central authority. If you're doing something that is actually local-first, then ignore me. I found it very useful to deal with large JSON blobs next to a "transaction log", i.e. a list of all operations in the order the server received them (again, I'm assuming a central authority here). Save lines to this log immediately so that if the server crashes you can recover most of the data. This also lets you avoid rebuilding the large JSON blob on the server too often (but clients will need to be able to handle JSON blob + pending updates list on connect, though this follows naturally since other clients may be sending updates while they connect). The trickiest part is choosing a simple server-side infrastructure. Honestly, if you're not a big company, a single fat server is going to get you very far for a long time. I've asked a lot of people about this, and I've heard many alternatives that are cloud scale, but they have downsides I personally don't like from a product experience perspective (harder to implement features, latency/throughput issues, possibility of data loss, etc.) Durable Objects from Cloudflare do give you the best from both worlds, you get perfect sharding on a per-object (project / whatever unit your users work on) basis. Anyway, that's my braindump on the subject. The TLDR is: keep it as simple as you can. There are a lot of ways to overcomplicate this. And of course some may claim I am the one overcomplicating things, but I'd love to hear more alternatives that work well at a startup scale.
- recroad 2y agoIt’s amazing how much boilerplate stuff you don’t have to worry about when you use Phoenix LiveView. I think I’m in love with it.
- pawelduda 2y agoExactly! I was halfway through the article and thought how LiveView is basically equivalent of the "push ops" pattern described but beautifully abstracted away and comes for free, while you (mostly) write dynamic HTML markup. Magic!
- mervz 2y agoI have not enjoyed a language and framework like I'm enjoying Elixir and Phoenix! It has become my stack for just about everything.
- Tolexx 2y agoI think Elixir/Phoenix has to be the best stack currently for building applications with real-time features and that's all thanks to BEAM. Perhaps Go is another decent alternative but I definitely prefer BEAM's concurrency model.
- ellieh 2y agoCame to the comments to say this. As I've been learning Elixir + LiveView, I've been consistently surprised at the amount you get for "free"
- rozap 2y agoI've been writing elixir for years (i think since 0.14?) and have been writing liveview for years. I'm all in on elixir in general, but I'm not sure I'd use liveview for another big project. Maybe it's just rose colored glasses because the TS/React world certainly has its own issues, but I think TS/react and regular old phoenix is a sweet spot. The composability of live view components still has a number of footguns (duplicate IDs, etc) and I think it has higher coupling than a nicely structured react app. You also have to treat liveviews and components fairly differently. All these design choices are for good reason, but it ends up being annoying in a large app. Also in deeply nested trees with lots of component reuse, static typing from TS really helps with refactors. As the projects grew to be large, I think I'm more productive with phoenix/TS than I am with phoenix/liveview. I think there's a certain class of small to medium sized application (I'm building several) where liveview can be a good fit, but after writing it professionally and in hobby projects for several years, I'm less convinced that it's a great solution everywhere.
- jtwaleson 2y agoI'm building a simple version with horizontally scalable app servers that each use LISTEN/NOTIFY on the database. The article says this will lead to problems and you'll need PubSub services, but I was hoping LISTEN/NOTIFY would easily scale to hundreds of concurrent users. Please let me know if that won't work ;) Some context: The use case is a digital whiteboard like Miro and the heaviest realtime functionality will be tracking all of the pointers of all the users updating 5x per second. I'm not expecting thousands/millions of users as I'm planning on running each instance of the software on-prem.
- pawelduda 2y agoI think you'll for an app like this you'll eventually want to go with something that was designed for a high throughput (I don't think LISTEN/NOTIFY was). Yes, it's nice because you get it out of the box with Postgres, but you'll find that it's not resilient, you need to be careful with managing DB connections (in your case of hundreds/thousands users it is a significant thing), and it's lackluster compared to a specialized PubSub.
- oa335 2y agoI assume you are using Postgres? If so i believe you will be limited by max_notify_queue_pages. I would instead try would be to create an event table in the db, then create a publication on that table and have clients subscribe to that publication via logical replication. You would have to increase the number of replication slots though.
- zknill 2y agoI work on the team that built a Postgres pub/sub connector at Ably (we call it LiveSync). Our postgres connector also works on LISTEN/NOTIFY and has horizontally scalable consumers that will share the load. There's two types of LISTEN/NOTIFY you can use. Either have the notify event carry the payload or have the notify event tell you of a change and then query for the data. If you choose the second option you'll get much better resilience under load, as the back pressure is contained in the table rather than dropped on NOTIFY. If you do go with a poll-on-change design, you'll likely benefit from some performance tuning around denouncing the polls and how big a batch size of records to poll for. As for the exact collaboration features, when clients are online and interacting, it's fairly easy. Lots of the hard stuff comes from knowing when a connection is dropped or when a client goes away. Detecting this and updating the other clients can be hard. Another team at Ably worked on that problem, and called it Spaces.
- calebio 2y agoThis article ended too soon :( I was having a really good time reading it, very nice work!
- PaulDavisThe1st 2y agoCan we not use "realtime" for what is just really "interactive" features? Or even just "duplex" ? "realtime" has a long history in the computing and technology realms, and this ain't it.
- sb8244 2y agoRealms matter. I don't really feel that holding terms hostage between hardware and software worlds is worth much energy. People that know enough to care will know within 1 second what the article is about. "Soft real-time" is probably the correct term here, but that is actually more confusing for 99% of people. "Interactive" is not descriptive. "Duplex" is certainly not obvious.
- PaulDavisThe1st 2y agoThis has nothing to do with soft realtime, hard realtime or realtime in any of its more traditional senses. TFA is just about the design and deployment of a two-way ("duplex") communication system that makes distributed applications "feel modern, collaborative, and up-to-date" These sorts of systems have existed for decades; TFA provides a brief overview of 3 design patterns associated with them.
- cowboy_henk 2y agoThe wikipedia page on real-time seems to agree with OP that this would be a soft real-time system: https://en.wikipedia.org/wiki/Real-time_computing https://en.wikipedia.org/wiki/Real-time_computing In particular > Soft real-time systems are typically used to solve issues of concurrent access and the need to keep a number of connected systems up-to-date through changing situations That's exactly what this post is about. "Real-time" on the web often just means an app that allows multiple users to concurrently make updates to some piece of state, and for the changes to that state to be broadcast to all users so that all clients are kept consistent within a reasonable time frame, preferably as quickly as possible. While the deadlines aren't as hard as in e.g. audio programming, "real-time multiplayer" apps can be said to be broken if there is a very large noticeable delay between a user editing something and the other users seeing that edit reflected in their local client.
- deepsun 2y agoIsn't this what Firebase and similar solved a long time ago? Having a local copy of a database slice, and hide the sync from developer at all.
- rurban 2y agoPolling in reactive webapps? (this is what he calls "realtime") Well, don't do that. He by himself advised against it previously https://zknill.io/posts/how-to-adopt-realtime/ https://zknill.io/posts/how-to-adopt-realtime/ And it's really annoying that those web nobs inflate terms. He also talks about hard realtime which has nothing to do with hard realtime. Will his webapps reboot? Ha, of course not. He is talking that reactive webapps becoming simple.