5 ms·
Music Generation AI Models
- echelon 2y ago> code is now being written with the help of LLMs, and almost all graphic design uses photoshop. AI models are tools, and engineers and artists should use them to do more per unit time. Text prompted final results are lame and boring, but complex workflows orchestrated by domain practitioners are incredible. We're entering an era where small teams will have big reach. Small studio movies will rival Pixar, electronic musicians will be able to conquer any genre, and indie game studios will take on AAA game releases. The problem will be discovery. There will be a long tail of content that caters to diverse audiences, but not everyone will make it.
- peab 2y agoYes well said. Distribution networks are hard to disrupt
- bayindirh 2y ago> Small studio movies will rival Pixar... If you think Pixar is Pixar solely because they have an in-house software stack, you're missing the forest for a small shrub.
- echelon 2y agoThey're Pixar because these movies require hundreds of millions of dollars to make. Good writing and good directing don't need hundreds of millions of dollars.
- bayindirh 2y agoNope, they're Pixar because they pay insane amount of attention to detail. From every hair strand to every mimic. One can always notice something so minute but so powerful on every re-watch. That's what costs millions of dollars. Yes, they have an insane technology behind, but that's not what enables what they do. Humans enable it. Without human touch, that technology is just a glorified tech demo. We're still keen to underestimate what an human adds to the process. We became insane in the pursuit of efficiency.
- echelon 2y agoI wholeheartedly disagree. Pixar does not have a monopoly on attention to detail. They're flush with cash and their leadership has decent taste. There are so many creators putting in intense work, and doing it on low budgets. You can't claim these folks don't have attention to detail. Check out A24, low and mid and low budget films, or independent films and you'll see a wide assortment of highly meticulous storytellers. Pixar, on the other hand, isn't low or mid budget: Toy Story - $30 Million A Bug’s Life - $120 Million Toy Story 2 - $90 Million Monsters, Inc. - $115 Million Finding Nemo - $94 Million The Incredibles - $92 Million Cars - $120 Million Ratatouille - $150 Million WALL-E - $180 Million Up - $175 Million Toy Story 3 - $200 Million Cars 2 - $200 Million Brave - $185 Million Monsters University - $200 Million Inside Out - $175 Million The Good Dinosaur - $200 Million Finding Dory - $200 Million Cars 3 - $175 Million Coco - $175 Million Incredibles 2 - $200 Million Toy Story 4 - $200 Million Onward - $175 Million Soul - $150 Million Luca - Unknown but probably around $150 Million Turning Red - $175 Million Lightyear - $200 Million For that amount of money, they had better pay attention to detail. Miyazaki is doing way more with much less. Voices of a Distant Star was one person -- Shinkai. That's the kind of thing we'll see more and more of. Small creators reaching audiences and building studios. Gooseworx, psychicpebbles, Vivienne Medrano. That's the algorithm of tomorrow. AI, as a tool, makes this more possible. One of the first people to do it successfully was Joel Haver, and he's just the first of many to come.
- ysofunny 2y agoI think the problem is already discovery. I disagree engineers and artists should do more per unit time. like we need more content per second.... ....as if art and real inspiration would ever follow the chaotic beat of human progress
- pier25 2y agoAre there models that generare MIDI instead of audio? IMO this would be much more useful.
- anigbrowl 2y agoThis. Generating audio en masse is everything that's wrong with LLMs, and people trying to use them this demonstrate a *fundamental misunderstanding of music. The whole attraction of music is separate generators in temporary harmony, whether rhythmic, tonal, timbral. Generating premixed streams of audio ('mixed' implying more than one voice or instrument) completely misses the point how music is constructed in the first place. Anyone advocating this approach is not worth listening to.
- ganoushoreilly 2y agoWhile I mostly agree with you, we know that music is defined by the listener. Who are we to discern what is or isn't music? Do you have the same opinion of text or code generated by or with the assistance of AI?
- mdp2021 2y agoThe poster presents criticism against an architectural model. > Who are we to discern what is or isn't music? Hopefully, people with good judgement, potentially capable of evaluating products. The poster is clearly meaning "good music". > Do you have the same opinion of text or code generated by or with the assistance of There you go: the same way we note that some NN generated text is missing crucial qualities (e.g. intelligence), or that some NN generated images are missing crucial qualities (e.g. direction), you can surely admit the possibility that some NN generated sound may be missing relevant crucial qualities to the vetting of a good critic.
- ganoushoreilly 2y agoWhat is Good music though? That's the whole point. Plenty of people listen to stuff I would consider weird and non music, but to them it is.
- TheAceOfHearts 2y agoOne obvious area of improvement will be allowing you to tweak specific sections of an AI generated song. I was recently playing around with Suno, and while the results with their latest models are really impressive, sometimes you just want a little bit more control over specific sections of a track. To give a concrete example: I used deepseek-r1 to generate lyrics for a song about assabiyyah, and then used to Suno to generate the track [0]. The result was mostly fine, but it pronounced assabiyyah as ah-sa-BI-yah instead of ah-sah-BEE-yah. A relatively minor nitpick. [0] https://suno.com/song/0caf26e0-073e-4480-91c4-71ae79ec0497 https://suno.com/song/0caf26e0-073e-4480-91c4-71ae79ec0497
- peab 2y agoYes. I anticipate that the open source models will pave the way for that, just like we have in painting with stable diffusion. Fundamentally, a song can be represented as a 2d image without any loss
- rubyn00bie 2y agoCould you elaborate on this? I’m genuinely curious about how one would do that.
- aradox66 2y agoNot OP but there are a few ways I can imagine this being true: - the song file stored in binary, printed out line by line - the sheet music for the song, ie instructions for recreating it In AI/ML world we're usually thinking about encoding into a series of high dimensional vectors, not sure off the bat how to represent that as a 2d image
- o_____________o 2y agoSuno has select region editing now
- vunderba 2y agoFrom the article: > Stem Splitting: This allows one to take an existing song, and split the audio into distinct tracks, such as vocals, guitar, drums and bass. Demucs by Meta is an AI model for stem splitting. +1 for Demucs (free and open source). Our band went back and used Demucs-GUI on a bunch of our really old pre-DAW stuff - all we had was the final WAVs and it did a really good job splitting out drums, piano, bass, vocals, etc. with the htdemucs_6s model. There was some slight bleed between some of the stems but other than that it was seamless. https://github.com/CarlGao4/Demucs-Gui https://github.com/CarlGao4/Demucs-Gui
- verst 2y agoI have used the htdemucs_6s a bunch, but I prefer the 4 stem model. The dedicated guitar and piano stems are usually full of really bad artifacts in the 6s model. It's still useful if you want to use it to transcribe the part to sheet music however. Just not useful to me in music production or as a backing track. My primary use is for creating backing tracks I can play piano / keyboard along with (just for fun in my home). Most of the time I'll just use the 4s model and will keep drums, bass and vocals.
- vunderba 2y agoYeah I could see that. We had better luck with the 6-stem, maybe it's because we had both rhythm and lead guitar in the mixes, but the 4-stem version didn't work as well for us.
- verst 2y agoIt probably also depends on the channel separation for the individual instruments in the final mix and any effects applied. A stereo chorus effect on one of the instruments can really interfere with the separation from other instruments from what I can tell. Piano (or various keys), organ and some guitars (with effects) have a lot of frequency overlap. The model struggles there.
- xvector 2y agoIn the future we may have music gen models that dynamically generate a soundtrack to our life, based off of ongoing events, emotions, etc. as well as our preferences. If this happens, main character syndrome may get a bit worse :)
- vunderba 2y agoSlightly related, iMuse was an early example of an interactive music engine that mixed and matched audio to what was happening on-screen in a game. https://en.wikipedia.org/wiki/IMUSE https://en.wikipedia.org/wiki/IMUSE
- ipsum2 2y agoI wonder if this article is AI generated. > Vocal Synthesis: This allows one to generate new audio that sounds like someone singing. One can write lyrics, as well as melody, and have the AI generate an audio that can match it. You could even specify how you want the voice to sound like. Google has also presented models capable of vocal synthesis, such as googlesingsong. Google's singsong paper does the exact opposite. Given human vocals, it produces an musical accompaniment.
- mdp2021 2y agoGiven that Google is mentioned "out of the blue", that «also» seems to indicate that what was mistaken is '«vocal»': [You can have vocal synthesis given music as an input, and] Google has also presented models capable of _music_ synthesis [given vocals as an input], such as googlesingsong
- peab 2y agoOh good catch. Singsong should be in the infilling section. There's a Chinese lab model that does vocal synth but i forget the name of it!
- chaosprint 2y agoI got into AI music back in 2017, kind of sparked by AlphaGo. Started by looking at machine listening stuff, like Nick Collins' work. Always been really curious about AI doing music live coding. In 2019, I built this thing called RaveForce [github.com/chaosprint/RaveForce]. It was a fun project. Back then, GANsynth was a big deal, looked amazing. But the sound quality… felt a bit lossy, you know? And MIDI generation, well, didn't really feel like "music generation" to me. Now, I'm thinking about these things differently. Maybe the sound quality thing is like MP3 at first, then it becomes "good enough" – like a "retina moment" for audio? Diffusion models seem to be pushing this idea too. And MIDI, if used the right way, could be a really powerful tool. Vocals synthesis and conversion are super cool. Feels like plugins, but next level. Really useful. But what I really want to see is AI understanding music from the ground up. Like, a robot learning how synth parameters work. Then we can do 8bit music like the DRL breakthrough. Not just training on tons of copyrighted music, making variations, and selling it, which is very cheap.
- intalentive 2y agoAI tools can also emulate analog signal processors like guitar amps (e.g. NeuralDSP). I made an emulation of a popular studio EQ that sounds great.
- r33b33 2y agoAre there any music generation models that work with sheet music or produce sheet music outputs that are actually good?