2 ms·
Agreed. Blow's taken the better part of a decade to make a game where he didn't even need to invent the mechanics and Muratori never finished a game he started
by dismalaf 2y ago
Agreed.
Blow's taken the better part of a decade to make a game where he didn't even need to invent the mechanics and Muratori never finished a game he started a decade ago.
Meanwhile if you use modern game engines (including stuff like Raylib) you can have a pretty decent result in a weekend game jam session, and you could probably make Blow's Sobokan game in ~6 months or so (especially with a team of ~10).