3 ms·
> it’s just… boring and unimpactful It's also cheap and easy. You have limited resources to work with in game dev, even more if you care about performance on a
by bodge5000 2y ago
> it’s just… boring and unimpactful
It's also cheap and easy. You have limited resources to work with in game dev, even more if you care about performance on anything but the most powerful machines. I'm of the opinion that those resources should be spared for what makes your game unique and fun.
- setr 2y agoIf the actual act of resource acquisition isn’t actually meaningful to gameplay, it should probably be eliminated outright. The correct thing to do is simply consider it a resource node with ownership, and grant resource stacks automatically at a given time interval. This is probably the cheapest, easiest strategy while allowing for gatekeeping. In animal crossing of course, half the point of the game is to kill time peacefully, so it wouldn’t apply. With the game in question, the meaningfulness is unknown