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Microsoft's implementation of OpenGL is deprecated on Windows; Microsoft hasn't developed it for quite some time. It offers no hardware acceleration, either. D
by p_ing 2y ago
Microsoft's implementation of OpenGL is deprecated on Windows; Microsoft hasn't developed it for quite some time. It offers no hardware acceleration, either.
Deprecated doesn't mean removed. Many Windows features stick around for 10+ years before they're yanked.
- cher-nov 2y ago> Microsoft's implementation of OpenGL is deprecated on Windows; Microsoft hasn't developed it for quite some time. It offers no hardware acceleration, either. One must choose words carefully here. While the default "GDI Generic" renderer is indeed contained in opengl32.dll, this same library is also responsible for forwarding OpenGL API calls to the appropriate driver. Which is why available acceleration applies transparently, if application doesn't request software processing explicitly. It's also interesting that NVIDIA monkeypatches something in the instance of this DLL at the process-level if you run it with "High-performance NVIDIA processor".