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Build a 3D scene of distinctly colored right circular cones with their apexes at the 2D planar vertices, and their axes perpendicular to the plane. Render a 2D
by mikhailfranco 2y ago
Build a 3D scene of distinctly colored right circular cones with their apexes at the 2D planar vertices, and their axes perpendicular to the plane.
Render a 2D orthographic view from 'above' the apexes.
The z-buffer will preserve pixels from the nearest apex.
(Yes, I now there are shadery ways to do this, but the classic 3D cones demo is trivial to understand and implement).
- alejohausner 2y agoYou don't have to use cones. Paraboloids work too.