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These libraries are not compiled, packaged or distributed on their own; you have to include their code directly as part of your C/C++ game or app. You acquire a
by elpocko 2y ago
These libraries are not compiled, packaged or distributed on their own; you have to include their code directly as part of your C/C++ game or app. You acquire and update them using git.
- rickstanley 2y agoAnd if not using git, just fiddle around with a scripting language to automate the update, like check github's release API to see if there was some change between your local and the remote version somehow.