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If you are not interested in the edges, only painting the sites with different colors, you can use a variation of flood fill starting with the seeds and only st
by figomore 2y ago
If you are not interested in the edges, only painting the sites with different colors, you can use a variation of flood fill starting with the seeds and only stacking the pixel if that color has distance lower than the one already painted that pixel.
- mikhailfranco 2y agoBuild a 3D scene of distinctly colored right circular cones with their apexes at the 2D planar vertices, and their axes perpendicular to the plane. Render a 2D orthographic view from 'above' the apexes. The z-buffer will preserve pixels from the nearest apex. (Yes, I now there are shadery ways to do this, but the classic 3D cones demo is trivial to understand and implement).
- alejohausner 2y agoYou don't have to use cones. Paraboloids work too.