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How is this different from any other roguelite game that has random rewards, sometimes in card form, that also don’t cost anything? This comparison is ridiculou
by Kirby64 2y ago
How is this different from any other roguelite game that has random rewards, sometimes in card form, that also don’t cost anything? This comparison is ridiculous. Because runs are so ephemeral and you don’t actually keep anything, I don’t see how this translates into becoming addicted to opening packs that cost actual money.
- rasz 2y agoIts not random, Balatro specifically portraits photorealistic (as much as possible in its art style) Booster Packs as something desirable and fun to open. I put it on the same level as 12 hour long streams of pato streamers opening pokemon/tcg packs to thousands of children viewers. https://kotaku.com/twitch-streamers-are-opening-90s-pokemon-card-boxes-wor-1845749926 https://kotaku.com/twitch-streamers-are-opening-90s-pokemon-... This is just creating younger and younger gamblers. Gambling is bad for society https://www.theatlantic.com/ideas/archive/2024/09/legal-sports-gambling-was-mistake/679925/ https://www.theatlantic.com/ideas/archive/2024/09/legal-spor...
- Kirby64 2y agoRandom as in randomized rewards. Again, this is an identical mechanism to other rogue lite games. I disagree that this is equivalent to opening real packs of cards. Those have actual value and cost actual money. There is no meaningful time or cost needed to open the packs in Balatro, and each run is separate. It’d be like opening Pokémon cards that you have to throw away after 5 minutes.