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> If you’re making a game for old DOS PCs, the Game Boy Advance, the Nintendo 64, or some other retro system, there’s a good chance that you’re writing C code a
by bell-cot 2y ago
> If you’re making a game for old DOS PCs, the Game Boy Advance, the Nintendo 64, or some other retro system, there’s a good chance that you’re writing C code anyway. Why not write your tools in C?
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Who's this article's intended audience? The "retro community" could recite all of the author's arguments in their sleep. And his preferred modern languages - "like Java, C#, Go, Rust, Python, Ruby…" might have some serious tooling, runtime, and memory issues on the retro hardware he mentions.
(And (2023) - not that that matters.)
- tssva 2y agoThe author is talking specifically about the tools used on modern platforms in order to develop for retro systems.
- beardyw 2y ago> Who's this article's intended audience? Exactly my thoughts. It seems as if the author thinks C programmers have never noticed there are other languages. In my experience they use C or C++ for good reasons. I use many of the other languages mentioned but sometimes C is the right tool.