3 ms·
I've hit issues with bad quality PRNGs when using them for Monte Carlo path tracing. With a non-uniform PRNG, the simulation can take a lot longer to converge t
by GrantMoyer 2y ago
I've hit issues with bad quality PRNGs when using them for Monte Carlo path tracing. With a non-uniform PRNG, the simulation can take a lot longer to converge to a clear image, because some ray paths can be severely under or over represented.