4 ms·
I feel compelled to say that this is the most concise and accurate summary of the whole mess I've yet seen. When you take something straightforward which is gr
by slfnflctd 2y ago
I feel compelled to say that this is the most concise and accurate summary of the whole mess I've yet seen.
When you take something straightforward which is grounded in hard logic and measurable outcomes, and try to combine it with abstract concepts about feelings and organizational goals that overlap with multiple philosophies, a massive amount of space for endless argument over details is created.
- card_zero 2y agoI found an archive of Apple's Human Interface Guidelines. Here's 1985: https://archive.org/details/apple-hig/1985_Apple_II_Human_Interface_Guidelines/page/n13/mode/2up https://archive.org/details/apple-hig/1985_Apple_II_Human_In... Here's 2013: https://archive.org/details/apple-hig/MacOSX_HIG_2013_10_22/page/36/mode/2up https://archive.org/details/apple-hig/MacOSX_HIG_2013_10_22/... (More in sidebar) Do they still have these? Anyway I present it as a curiosity. Maybe they're heroes for sticking relatively closely to objective considerations like how a slider should behave and when to go fullscreen, or maybe it's all their fault for being pretentious and tastefully elegant and dumbing things down with a 1-button mouse in the first place. Maybe it shows a smooth evolution from good intentions, and successful corralling of terrible erratic interface choices (from the dawn of time, i.e. the 80s and 90s) into something logical and standard, through into an inevitable rise of nebulous "user experience" over function. Or maybe it was all nebulous and abstract from the start, and the high point was in the middle, somewhere around 2000, where it went through a phase of nitty-gritty good sense which faded away again, I don't know.
- easton 2y agohttps://developer.apple.com/design/human-interface-guidelines https://developer.apple.com/design/human-interface-guideline... are the newest ones. It all kinda changed when interfaces had to be big enough to differentiate between buttons with your finger instead of a mouse.