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Yeah maybe jumping directly into x86-64 is not a bad idea. e.g. for Windows just have to understand the calling conventions and syscalls and such, to push some
by markus_zhang 2y ago
Yeah maybe jumping directly into x86-64 is not a bad idea. e.g. for Windows just have to understand the calling conventions and syscalls and such, to push some windows.
I need to look into my SDL2/C++ game's assembly code and see how it is done.