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This doesn't seem to factor out the truly/intentionally free apps (i.e. no charge and no IAP). Doesn't that make the number of apps in each category too high an
by fpgeek 14y ago
This doesn't seem to factor out the truly/intentionally free apps (i.e. no charge and no IAP). Doesn't that make the number of apps in each category too high and, hence, the revenue per app too low?
- cageface 14y agoIt does. Read the linked study. These are all non-free games.