3 ms·
19% of apps (123,500) would be sharing 61% of revenue ($3.05bn), i.e. an average of $24,696 per app. So, as a skilled iOS developer you can get a salaried job
by cageface 14y ago
19% of apps (123,500) would be sharing 61% of revenue ($3.05bn), i.e. an average of $24,696 per app.
So, as a skilled iOS developer you can get a salaried job or work on contract and easily pull down $100k/year.
Or, you can bank on hitting 4 near home runs a year with your own apps.
Which sounds like the smart bet?
- hnhg 14y agoIt depends on what it takes to get into the 19%.
- rythie 14y agoThat assumes that all of the apps are attempting to be businesses in their own right. There are loads of apps which simply support some other business, such as a shop, venue, sports team, TV programme and so on (typically those are free). A better figure would be how many paid apps are there.
- cageface 14y agoThe apps he cites in the study are all games with some kind of price tag, whether up-front or IAP. Other statistics show that games tend to rank higher in overall revenue than any other category so this might actually be painting an excessively rosy picture already.
- rythie 14y agoOops, I missed that.
- DominikR 14y agoFor me, this not an IF-ELSE question since you could do both. Furthermore you aquire many new skills while doing so, which will make you more employable and thus increases your future income.
- cageface 14y agoSure. Having a few apps in the store makes it a lot easier to land a job or a client. Just don't bet your mortgage on app revenue.
- adriand 14y agoMoney isn't everything. If games are art, and many indie games certainly fit that description, then these figures may well be a more profitable and rewarding path for an artist than, say, making paintings.
- flatline 14y agoThe variance on a salaried job is basically zero. You at least have a chance of making it into the top 1% with app development. Unfortunately, you have a much greater chance of making it into the bottom 80%. Probably not the surest path to entrepreneurship but then what is, really? Also, if you are working for a company that is trying to make a profit primarily from app development, that zero variance proposition is pretty well off the table. There are certain advantages to working for yourself, regardless of the nature of the work.
- cageface 14y agoThere are certain advantages to working for yourself, regardless of the nature of the work. Absolutely. But I think the big success stories have obscured the fact that for the average dev those advantages will come at a very high material cost.