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I think there's a middle ground Provide options for people that get motion sickness the same way we provide accessibility options. Let those of us that get les
by gamedever 2y ago
I think there's a middle ground
Provide options for people that get motion sickness the same way we provide accessibility options. Let those of us that get less motion sickness get the "full experience".
So far I'm lucky. I've only got sick in VR twice. Once from trying Breath of the Wild via the Labo VR kit. Once trying a hacked GTA-5 VR. Both made me feels incredibly sick, far beyond what I'd have expected before experiencing it. So, I'm super sad that some people experience this more and I hope we can find ways to accommodate them.
That said, I played Half-Life: Alyx back when it came out. In my mind I assumed teleporting, the default, was the way to play because I assumed stick motion (normal joypad controller based FPS motion) would be more sickening. But, for me, it turned out after a few levels, teleporting felt worse than sliding. I think because each teleport was so disorienting.
Strangely, I got zero motion sickness from Jet Island. One of my top 5 VR experiences of all time and at a glance would also seem to be the most likely game to make people sick. Why it doesn't I'm not sure other than the obvious (fast framerate)
https://store.steampowered.com/app/587220/Jet_Island/ https://store.steampowered.com/app/587220/Jet_Island/
To add, I got a 38inch wide monitor. Playing any first person came on that screen full screen makes me sick. I have to play all PC games in a window now. I think if I switched back to a 27inch monitor I wouldn't have that issue.
- bentt 2y agoThe reason that Jet Island doesn't make you sick is mostly that it does a lot of work to tie the movement to your physical actions. Games like Gorilla Tag have done well here also. The major insult to our vestibular system via visual input is when visuals change without any corresponding physical action... the classic example is vection when a train moves and your car stays still. You have no other physical inputs so the brain says "hol up". Ironically, we don't puke every time we accelerate a car, and that's because we get to feel the pressure of the seat against us, maybe the decision to push the accelerator pedal, etc. It doesn't hurt that Jet Island puts your hands right in front of you so you have a frame of reference. Frame of reference is another cue to helping with VR sickness. Cockpits are our friend. But yeah, it sounds like you've pushed your personal boundaries pretty far. To be clear, I have no problem with enthusiasts testing themselves. The issue is when giant companies like Meta try to mainstream things and they flip the responsibility onto players. I don't appreciate that.