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It's related to that, RTX Mega Geometry refers to a new (currently Nvidia-only) set of driver APIs which enable Nanite-like geometry streaming for raytracing ac
by jsheard 2y ago
It's related to that, RTX Mega Geometry refers to a new (currently Nvidia-only) set of driver APIs which enable Nanite-like geometry streaming for raytracing acceleration structures. This library could be used to generate the data to feed those APIs. There's a link to another repo demonstrating how to render this data using either rasterization via mesh shaders, or raytracing via their Mega Geometry extension.
https://github.com/nvpro-samples/vk_lod_clusters https://github.com/nvpro-samples/vk_lod_clusters
I expect something along the lines of Mega Geometry will be standardized in DirectX and Vulkan eventually, but that takes time.