3 ms·
I don't know the game, but wouldn't this make sense as a game balancing aspect? In real life some vehicles might be "strictly better" than others but doesn't ma
by snapcaster 2y ago
I don't know the game, but wouldn't this make sense as a game balancing aspect? In real life some vehicles might be "strictly better" than others but doesn't make for very interesting gameplay
- CrimsonCape 2y agoIf I were to characterize your statement, you would agree that J.R.R. Tolkien should have written the hobbits as massive muscular warriors who can stand against the Uruk-hai as equally competent fighters. The Uruk-hai were "strictly better" weren't they?
- zardo 2y agoYou're going to have to do something to buff the hobbits or everyone is going to want to play as Uruk-hai.
- snapcaster 2y agoNo, because J.R.R tolkien isn't a game designer? Also even if it was a game you're misusing "strictly better". If their food consumption, costs to equip, costs to train are different even if in a 1v1 combat situation the uruk-hai would win that doesn't translate to strictly better edit: also, the point of a game is to be fun not to accurately characterize the real world (i.e. how many games have you played where you have to urinate or poop for the character?)
- Tarq0n 2y agoApparently the game divides the various vehicles into tiers based on their performance. Within a match, only vehicles from a certain "band" of performance may be played, meaning either those vehicles are similar in power or have playerbases that manages a similar output.
- preisschild 2y agoMatches are so made that you will only fight vehicles with a similar strength. Each vehicle has its own rating and a a slight (dis)advantage is tolerated to more easily find a match. Problem is, nerfed vehicles like the HSTV-L have a higher rating than OP stuff like the 2S38, even though the HSTV-L is worse than it actually should be IRL. The higher BR a vehicle has the more capable vehicles it has to fight.