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Global variables are a programming construct, which like other programming constructs is neither bad nor good. Except, due to the takeover of workplaces by the
by darioush 2y ago
Global variables are a programming construct, which like other programming constructs is neither bad nor good. Except, due to the takeover of workplaces by the best practices cult, instead of reasoning about tradeoffs on a case by case basis (which is the core of coding and software engineering), we ascribe a sort of morality to programming concepts.
For example, global variables have drawbacks, but so does re-writing every function in a call-stack (that perhaps you don't control and get callbacks from).
Or if you are building a prototype, the magic of being able to access "anything from anywhere" (either via globals or context, which is effectively a global that's scoped to a callstack), increases your speed by 10x (since you don't have to change all the code to keep passing its own abstractions to itself as arguments!)
Functions with long signatures are tedious to call, create poor horizontal (which then spills over to vertical) code density. This impacts your ability to look at code and follow the logic at a glance, and perhaps spot major bugs in review. There's also fewer stuff for say copilot to fill in incorrectly, increasing your ability to use AI.
At the end, every program has global state, and use of almost every programming construct from function calls (which may stack overflow) or the modulus operator (which can cause division by zero), or sharing memory between threads (which can cause data races) requires respecting some invariants. Instead, programmers will go to lengths to avoid globals (like singletons or other made up abstractions -- all while claiming the abstractions originate in the problem domain) to represent global state, because someone on the internet said it's bad.
- cogman10 2y agoDepends a bit on the language. A global variable in a language with parallel operation is often a terrible idea. The problem with globals and parallel operations is they are an inherent risk for race conditions that can have wild consequences. In some languages, for example, a parallel write to a field is not guaranteed to be consistent. Let's assume in the above example `counter` was actually represented with 2 bytes. If two threads write an increment to it without a guard, there is no guarantee which thread will win the upper byte and which will win the lower byte. Most of the time it will be fine, but 1 in 10k there can be a bizarre counter leap (forwards or backwards) that'd be almost impossible to account for. Now imagine this global is tucked away in a complex library somewhere and you've got an even bigger problem. Parallel calls to the library will just sometimes fail in ways that aren't easy to explain and, unfortunately, can only be fixed by the callee with a library wrapping synchronization construct. Nobody wants to do that. All of these problems are masked by a language like Javascript. Javascript is aggressively single threaded (Everything is ran in a mutex!). Sure you can do concurrent things with callbacks/async blocks, but you can't mutate any application state from 2 threads. That makes a global variable work in most cases. It only gets tricky if you are dealing with a large amount of async while operating on the global variable.
- darioush 2y agoYes, mixing some concepts in programming is a terrible idea. Perhaps this is also widely unpopular, but it's the parallelism that needs to be treated with care and the additional caution, as often the parallelism itself is the terrible idea. Concurrent code often has unpredictable performance due to cache behavior and NUMA, unpredictable lock contention, and the fact that often there is no measure of whether the bottleneck is CPU or I/O. What most people want from concurrency (like computing the response to independent HTTP requests) can be done by separate processes, and the OS can abstract the issues away. As another reference, the entire go language is designed around avoiding shared memory (and using message passing -- even though it doesn't use processes for separation it encourages coding like you did). But also sharing memory between processes can be handled with care via mappings and using the OS.
- Tainnor 2y ago> What most people want from concurrency (like computing the response to independent HTTP requests) can be done by separate processes OS processes are way too heavyweight for many use cases.
- Tainnor 2y ago> Except, due to the takeover of workplaces by the best practices cult, instead of reasoning about tradeoffs on a case by case basis (which is the core of coding and software engineering), we ascribe a sort of morality to programming concepts. You're just strawmanning here. Maybe some of the people who say that global variables should be avoided ("should be avoided" never means "absolutely can't be used ever", btw) are people who have experience working on large projects where the use of implicit state routinely makes code hard to reason about, causes concurrency issues and introduces many opportunities for bugs. > There's also fewer stuff for say copilot to fill in incorrectly, increasing your ability to use AI. That argument makes no sense to me. If some piece of code is relying on implicit global state to have been set, why would copilot be any better at figuring that out than if it had to pass the state as an argument, something which is clearly stated in the function signature?