3 ms·
> What does .NET have that is better than Java for performant code? CIL bytecode, besides what JVM bytecode exposes, provides much lower level access. As a res
by neonsunset 2y ago
> What does .NET have that is better than Java for performant code?
CIL bytecode, besides what JVM bytecode exposes, provides much lower level access. As a result, C# and Java are languages of different categories and weight classes completely as of 2025. C# is a proper systems programming language in all the ways Java is not. JVM bytecode is also a more difficult to optimize target because all calls are virtual by default and type information is erased. OpenJDK HotSpot has to perform a lot of work just to get to the baseline where CIL starts at, where you have to explicitly make a call virtual and where type information propagates through generic type arguments. OpenJDK used to have a much more powerful compiler but .NET has closed the gap in almost every area, and in other it has surpassed it, or will surpass in the upcoming release(s). It also has a world of optimizations for structs and struct generics which are monomorphized like in Rust, something OpenJDK might only get to in the future. As I said in my previous comment, performance ceiling of .NET is at approximately the level of C/C++/Rust/Zig. Somewhat lower due to compiler limitations but the gap is small enough for it to be easily competitive.
https://benchmarksgame-team.pages.debian.net/benchmarksgame/fastest/java.html https://benchmarksgame-team.pages.debian.net/benchmarksgame/... is a good demonstration of performance difference in optimized code in these two languages (note that on <1s execution time benchmarks the startup impact also works against both, so you could look at the comparison between C# AOT and Go to get another picture)
- igouy 2y ago> on <1s execution time benchmarks the startup impact also works against both That would be 5 measurements out of 100? With the tiny tiny benchmarks game programs startup and warmup and shutdown costs must effect measurements longer than 1s -- but less so. https://benchmarksgame-team.pages.debian.net/benchmarksgame/performance/nbodyinprocess.html https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
- neonsunset 2y agohttps://benchmarksgame-team.pages.debian.net/benchmarksgame/fastest/csharpcore-csharpaot.html https://benchmarksgame-team.pages.debian.net/benchmarksgame/... Here reverse-complement and spectral-norm have >25% difference. When you look at the main comparison table for either, it might seem that C# lags behind natively compiled languages, but if you look at the NAOT numbers - it is right there next to them. So I'm putting a disclaimer because of it.
- waqar144 2y ago> performance ceiling of .NET is at approximately the level of C/C++/Rust/Zig Not really. You don't have the same level of control over memory in managed languages
- neonsunset 2y agoYou've never actually verified this claim, have you? Next time - please do it. - structs, with auto, sequential and explicit layout, with complex SROA and promotion handling - stack-allocated buffers, unsafe fixed and inline arrays, even managed objects can have their layout configured - monomorphized struct generics compiled the same way they do in Rust - raw and byref pointers with pointer arithmetic - portable and platform-specific SIMD, platform-specific intrinsics - zero-cost interop which enables calls into malloc/free at the cost of C/C++ (you do not actually need this - there is a managed reimplementation of mimalloc which is fully competitive with the original) - static linking with native dependencies when using nativeaot
- waqar144 2y agoIn C, I can just write the whole program without calling malloc. I write my own allocator tuned for my programs behavior, I even have multiple allocators if needed. I just have a lot more control available. If you can't do this in a language, you can't claim its performance is close to C. Performance is about control.
- neonsunset 2y agoIt's as if you didn't bother reading my previous comment. Incredible.
- waqar144 2y agoYou keep ignoring the point. Show me how can I write a program in C# that works with a fixed size memory region, lets say 512KB. It should not do any dynamic memory allocation. Here's a library that does this in C in case you are wondering: https://github.com/rxi/microui https://github.com/rxi/microui.