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Even Unreal Q&A's get thin once you start looking into features deeper in the engine. Epic's campaign to make the common dev afraid of C++ seems to have worked
by johnnyanmac 2y ago
Even Unreal Q&A's get thin once you start looking into features deeper in the engine. Epic's campaign to make the common dev afraid of C++ seems to have worked with ablomb. Maybe there's some closed off sections to look into, but I sadly don't have access to that anymore.
I can't imagine much knowledge out there on Rust gamedev atm. Truly a trailblazer. At that point your resources are more about community discords and arguing in github issues than anything casual.